Right after Zach and I set out to rebuild Magbot in Unity, I decided to change the in-game perspective to a slight downward angle. I'd be lying if I said the decision wasn't partially (if not mostly) due to playing Rayman Origins at the time, as well as my endless admiration for the art of Bastion. But it felt so much nicer to be working with solid shapes and depth!As it turns out, finding a practical and good looking way to construct landscapes out of reusable assets is a lot harder to fudge when the ground plane is so plainly visible. A few of the asset experiments and notes are posted below:








